in Programming

Introducing Nenetics

This weekend I spent a little bit of time working on the C# genetic algorithm library I’ve created called ‘Nenetics.’ I created an introductory video that demonstrates where I’m at right now. Still have a long ways to go until I get where I want to be:

The Artificial Selection civilization seems to be behaving pretty good at this point, though as the genome size increases, it’s becoming difficult to get past around the 89% fitness hump. I think the problem there is in the breeding code, so I’ll be testing a few things with that. After that, it will be on to open simulations, which I’m really looking forward to.

As always, code is up on github.

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